Tuesday, January 31, 2012

Don't judge me. I've never exactly beaten Legacy of the Wizard, but it still was one heck of ride.



Legacy of the Wizard is unfortunately one of those games that I never got around to beating (read: too hard so I never picked it back up). That doesn't discount the fact that the game has a lot going on for it. First of all, the game was one of the first of it's kind in that it was a non-linear and completely open world.  This was pretty unprecedented for the time, even though in today's post GTA world that's nothing new. Each playable character had different attributes such as Lyll jumping ability and Xemn being the character with the highest attack power. Remember password systems? Yeah, Legacy of the Wizard had one of those.




My favorite aspect of the game, as admittedly it is for most games, is the music. Composed by Yuzo Koshiro, the soundtrack for the game will keep you coming back even after seeing that dreaded Game Over screen for the hundredth time. I love how each playable character has their own unique theme that seems to accurately represent their personality. From the title screen to the item selection menu, Legacy of the Wizard had it going on.



There really isn't very much story to be had in Legacy of the Wizard, in fact, the majority of the plot is told in the instructions booklet. Not that that's necessarily a bad thing. There certainly is something to be said about having a game letting the gamer jump right into the action, something that many video games nowadays could take note of. "Press A to jump. You have just jumped. Remember, when you need jump over something, all you need to do is Push A.


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