Friday, February 17, 2012

Contra 4 will kick your ass over and over and over....

Is it awful that I think that Contra 4 is to freaking hard for me? It seems that I say that a lot on this blog and also on Infendo where I am a contributor, but even on easy this game is not cake walk. Anyone who has been following my work knows that I am absolutely in love with anything that Wayforward brings to the table, in fact, I would go as far as saying that they are my favorite 3rd party developer that regularly brings content to Nintendo platforms. This game however is a kick right in the pants, and it will rightfully take hours on end to fully complete the game.

Not that any of that is a bad thing. I am under the impression that over the last decade and a half or so, games have gotten soft. Just look at any of the Nintendo properties that have come around in the last couple of years. Skyward Sword had Fi guiding the player along almost to the point of assuming the player was handicapped. New Super Mario Bros. Wii essentially had a win button if you were unable to complete the level. Not Contra 4. Wayforward was completely unapologetic when it came to the game, and I think it was to the games benefit. They were unconcerned that a gamer like myself may die time after time trying to get past the Alien Hive level, they intended for the game to be played multiple times in order to play the game to perfection. For the record, I have made it to the Harvest Yard exactly once. It kicked my ass.

Amazingly, Wayforward was able to keep much of the magic of the original Contra games intact for the DS sequel. Even right down to the music, you would have thought that everything in the game could have been done on the SNES. I don't consider myself to be a professional gamer by any means, but when you are able to complete any of the challenge mode levels, you feel like such a boss. Memorization is a huge part of the Contra formula, even going as far back as the NES original, and that is one thing that I am glad Contra 4 managed to capture above all else. After playing the game enough, you will begin to understand the ins and outs of the level design like the back of your hand. I wish I could say I know the complexities of the entire game, but I'm weak and feeble. One day I will finish Contra day.

1 comment:

  1. I don't think I have ever played a Contra game that wasn't too hard.